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Archive for March 9th, 2012

How to Overlay AIR 3.2 SDK in Flash CS 5.5 Professional

March 9th, 2012

Getting the latest AIR SDKs to work with Flash CS 5.5 is a big pain.  The following steps will save you some trouble. (This is for Win 7, but something similar should work for Mac, I suppose)

Note: As always, make backups of anything that you overwrite.
It would be foolish to try this without a way to undo these changes.

1. Download the latest AIR 3.2 SDK here:
http://labs.adobe.com/downloads/air3-2.html

2. Extract the SDK

3. Rename the parent folder “AIR3.2″

4. Place the “AIR3.2″ folder in <FLASH CS5.5 DIR>\
(on Windows 7, this is located here: C:\Program Files (x86)\Adobe\Adobe Flash CS5.5)

5. Create a directory named “AIR3.2″ in  <FLASH CS5.5 DIR>\Common\Configuration\ActionScript 3.0\

6. Copy AIR3.2\frameworks\libs\air\airglobal.swc and paste it in the newly created <FLASH CS5.5 DIR>\Common\Configuration\ActionScript 3.0\AIR3.2 directory

7. Navigate to  <FLASH CS5.5 DIR>\Common\Configuration\Players\

8. Paste in the XML files found in this ZIP file: flashAirXML.zip

9. Remove (back up to somewhere) any other iOS XML file that already exists in  <FLASH CS5.5 DIR>\Common\Configuration\Players\
You can have multiple Android XML files here, but not iOS. I have no idea why.

That’s it.
You can now build to iOS with AIR 3.2 and take advantage of Stage3D!

Flash, iOS